Nathan Warden

Nathan WardenNathan WardenNathan Warden

Nathan Warden

Nathan WardenNathan WardenNathan Warden
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About Me

Roboggled - an indie sokoban game made in the godot game engine

I first learned how to program in the late 90's using C++ and immediately began developing games as a hobby. I've been working professionally in game development and interactive multimedia since 2008. I have been using Unity since 1.x and professionally since 2.x. In my free time, I make indie games in the Godot Game Engine.

an example sci-fi game scene

With a primary focus as a software engineer, my main tools are Unity, Godot, and C#. Also due to my visual effects background I'm very familiar with 3D content creation and am fairly proficient with writing shaders.

Major mobile games I've worked on: wordscapes, wordscapes shapes, and blockscapes

Some recent mobile titles I've made significant contributions to are Wordscapes, Wordscapes Shapes, and Blockscapes.

A VR RC plane game available on Steam

I've done work on a wide range of platforms such as Standalone (Windows, Mac, and Linux), iOS, Android, VR, AR, and some custom hardware.

Copyright © 2025 Nathan Warden - All Rights Reserved.

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